GESC Racing: The perpetual all things virtual cars thread. (includes GT6,Forza 5,etc)

skazz

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If you are aiming for 1080p then your RTX 2060 should handle Forza Motorsport 2023 acceptably. And like I said the controller support is superb.

But I agree with @BigLan just do one cheap month of GamePass for PC or GamePass Ultimate (which gets you the EA games too) and try out all the racing games they have there.


Edit: Assetto Corsa Competizione brought loads of new tracks as DLC. You can now buy the Ultimate Edition of the game which includes all of them. The base game was 11 tracks but by the end it was up to 25 tracks including the Nordschleife.
 

BigLan

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I know they've added tracks and stuff in the last year, but at launch Forza Motorsport felt very dull. I'm not expecting a well-scripted game with emotional payoff, but it felt very empty with little sense of progression and the credits / upgrade system was frustrating and there was a lot of dumb bugs carried over from earlier games (despite the "built from the ground up" PR.) I think they've tried to fix stuff but I haven't gone back to it - maybe someone else can chime in.
 

skazz

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I know they've added tracks and stuff in the last year, but at launch Forza Motorsport felt very dull. I'm not expecting a well-scripted game with emotional payoff, but it felt very empty with little sense of progression and the credits / upgrade system was frustrating and there was a lot of dumb bugs carried over from earlier games (despite the "built from the ground up" PR.) I think they've tried to fix stuff but I haven't gone back to it - maybe someone else can chime in.
Forza Motorsport 2023:
  • It still has a pretty bare bones single player career mode, but if you are mostly after time trialling (which is what I gathered) then rivals mode covers that really well. Pick any track and tune a car to the right class, then go set laps and track your progress against the world.
  • (edit) They threw away the system locking car upgrades behind progression of car levels. Now you just buy any upgrade you like at any point, and if you don't have enough car levels you pay some credits as the difference. It works fine.
  • They added Nordschleife post-launch (and tracks like Bathurst, Road Atlanta, Hockenheim, etc..) which significantly improves the "just drive and have fun" options available. Nordschleife can keep almost any circuit racing fan busy for months as you learn it across a wide variety of car types.
  • The devs also added a bunch of tracks and are up to 29 locations now with 71 variations. Plus they worked on stability, graphics, lighting and added some more cars to reach around 600 total by now.
  • What they haven't messed up is the really decent driving experience when using controller. That has always been excellent even when actual racing the AI or multiplayer (due to strange penalties) was mediocre.

The best racing game which offers you extra in the form of a career experience is GRiD Legends. If you can try it out on Gamepass it's worth a look just to see how you find it.
 
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Yeah, actually I'm allergic to story modes and that kind of stuff. If I just get a menu to select a track and a car, I'm happy. I just want to zone out, turn off my brain, and follow the line. Ideally, feel a bit the road and require some skill. Not into tuning my car or stuff like that either.

I think I had to unlock tracks in GT? That's a minus for me too.

(For cars, as long as I have something fun to drive I don't care much. On GT I usually drive a Japanese Super GT-style car with soft tires and no degradation, which is like the right amount of difficulty.)
 

skazz

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Yeah, actually I'm allergic to story modes and that kind of stuff. If I just get a menu to select a track and a car, I'm happy. I just want to zone out, turn off my brain, and follow the line. Ideally, feel a bit the road and require some skill. Not into tuning my car or stuff like that either.

I think I had to unlock tracks in GT? That's a minus for me too.

(For cars, as long as I have something fun to drive I don't care much. On GT I usually drive a Japanese Super GT-style car with soft tires and no degradation, which is like the right amount of difficulty.)
Ooof, that's basically the perfect user of Gran Turismo right there :D

Forza Motorsport 2023 lets you do this with Rivals (time trial) mode. You have those 29 locations (no unlocks needed), racing line, rewind, very decent driving physics matched by excellent controller support. You can buy cars from the game autoshow (no unlocks needed for 95% of them) or just loan cars if you prefer. Any driving activity earns in game credits so that shouldn't be a problem.

I tend to buy a few cars and race them either stock or with slightly wider tyres as a basic upgrade, but nothing more than that. It drives very nicely.

I think you're looking in the right direction with Forza Motorsport. Any of the other racing sims on PC are going to require a lot of controller skill to get the most out of (ACC being the only one with decent controller tuning out of the vast array of PC sims I own in Steam).
 

BigLan

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Yup, sounds like FM will for the bill for "I just want to run hot laps." The actual driving, especially with a controller, was as satisfying as ever and sounds like they've added a bunch of fan-favorite tracks now too.

My frustration with it was around wanting to build a garage and progress from beginner / street cars up to the higher levels which the game did a terrible job with. The upgrade system was a mess, the credit economy basically meant you picked one car for a series and maybe had enough to buy another car for the next series when you finished it, and you had to switch cars to a different class. It felt like it was all built around online racing compared to the earlier games (which I don't care about), but Rivals/Hotlaps with 'loaned' cars is going to be solid.
 

Kilkenny

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I might get FM. Hopefully it has a good feel.
If you want to get into multiplayer, there's a group here on Ars that races FM2023 most Friday nights. Private lobby, not the multiplayer madness of the public lobbies.

With timezone issues, if you're not in the Americas, joining might be a problem (usually Fridays 9:30pm Eastern to past midnight).
 

skazz

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If you want to get into multiplayer, there's a group here on Ars that races FM2023 most Friday nights. Private lobby, not the multiplayer madness of the public lobbies.

With timezone issues, if you're not in the Americas, joining might be a problem (usually Fridays 9:30pm Eastern to past midnight).
The other thing is that sharing gamer tags will let you not only time trial (rivals mode) against the world in general, but be able to compare times directly against fellow Arsians. This is good for those of us not in the US.

Also when you are racing the AI in Forza it will use the names of your gamertag friends who also play the game. It's always fun to ram Kilkenny off the road slip a clean pass in and overtake like a boss. :D
 
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Well, two sessions of fiddling and I still haven't played Forza.

It doesn't work on Steam Big Picture. Mysterious download issues until I logged in to the Microsoft Store (downloaded plenty of stuff from there without logging in. And I fixed this because I had a hunch. No error message, no anything). Now my 8BitDo controller does not work.

Now, I want to get this to work, so I'll figure it out. (I guess I just need my Xbox controller, which is occupied on a Linux laptop happily playing games whose developers likely do not even know that Linux exists.)

But really, I should've stuck to GT.
 
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ntwi

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Well, two sessions of fiddling and I still haven't played Forza.

It doesn't work on Steam Big Picture. Mysterious download issues until I logged in to the Microsoft Store (downloaded plenty of stuff from there without logging in. And I fixed this because I had a hunch. No error message, no anything). Now my 8BitDo controller does not work.

Now, I want to get this to work, so I'll figure it out. (I guess I just need my Xbox controller, which is occupied on a Linux laptop happily playing games whose developers likely do not even know that Linux exists.)

But really, I should've stuck to GT.
I used an 8BitDo controller for a while with no issues. Currently using a flydigi. Just plug and play for me with forza. Used xbox app on Windows. Sounds like your trying to use the steam version though
 
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Yep, I'm on Steam. With the Xbox controller it worked out of the box, although damn I was confused by so many unskippable videos on the opening tutorial. Took me ages to complete the tutorial and be able to do free drive.

I did my first session trying to learn the accessibility features and not look at the track. (I'm sighted, but I'm supercurious about how this works out. Actually I bought the game to "support" these features.) It's quite difficult; basically they pan the motor sound to the racing line; so if you hear the motor to your right, you have to steer right.

The issue is that of course the racing line goes to the edges of the track. So when you feel the edges of the track... are you driving correctly or is it because you are driving incorrectly? I'm not able to tell yet, not sure what's the trick.

(About actual Forza, I played normally for a while. Pretty nice. The driving line works similarly enough to GT so that I could drive fairly fast OOB. With assists reduced a lot, my only issue was controlling acceleration; I had to be very careful with that, but otherwise it felt pretty similar to GT.)

(What I didn't like so much is that the loading times seemed awfully slow. OTOH, I haven't played GT in a while, but I think Forza's sound is... much better? Or maybe I was playing with headphones... but I felt more immersed than normally.)
 

skazz

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I advise using the Sport Traction Control setting. Forza has always had a bit of a tendency to be a bit oversteery on corner exit if you aren't using any traction control, and controller triggers aren't the best for the level of accuracy needed to tame the power.

Edit: There's something weird about the first race of any series taking a really long time to load. You can also see that with the first race in a Free Play session loading really slowly. I suspect it's the initial drivatar livery/setup being crappy (car paints take an absolute age to download too).
 

skazz

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skazz

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I'll just add the current AC Evo roadmap here, so you guys get an idea of when you want to jump in.
(knowing that the 20% off deal ends at the end of January so it'll only get more expensive as we head towards launch)

1737218038727.png
 

BigLan

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I'll just add the current AC Evo roadmap here, so you guys get an idea of when you want to jump in.
(knowing that the 20% off deal ends at the end of January so it'll only get more expensive as we head towards launch)

View attachment 100381
Is there much single player content, or is it primary multi-player focused?
 

skazz

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Too early to say. There are license tests which are currently locked. There's also no multiplayer just yet and the AI are very dumb right now.

That massive 600 square km Eifel/Nordschleife zone sounds interesting, but how that would work in multiplayer is totally unknown. I doubt it would be in the style of FH, TDU or The Crew with fellow players populating the map based on randomised multiplayer. We'll have to wait until Summer to find out.
 
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zAmboni

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I'll be getting EVO. AC was really what got me to buy into sim racing. Did the early access there and played a heck of a lot of it. Never got into ACC since I wasn't too much into the GT3 cars, but I like the Kunos guys and will throw them some $$ to keep things going. (even bought all the DLC even though I never really played it that much).
 
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skazz

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The driving tests have been turned on with 0.1.4. Example screenshot:
1737482598301.png



Apparently you need to complete tests to unlock cars, which you can then fully customize in a car showroom style customiser. Even up to the stitching colour of the seats, paint colour, engine, aero pack, tyres, etc...



Edit: Ok, they only turned them on for a stress test today, preemptively offering 0.1.4. Looks like it'll be a little longer before they are permanently enabled.
 
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TK_SVT

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I picked up the early access AC Evo, because I knew I'd be buying it one way or another, even if not in early access. It definitely is very early access, as denoted by the roadmap... But man, it drives real nice, already. And, the AI drivers, while flakey and needing tuning and help, were no worse than the AI of games that have been out in full release months or years. (Yes, I'm looking at you, Test Drive Solar Crown and Forza Motorsport respectively.) I'm hoping there will be a really cool game to go along with the excellent driving. This could be really good.

I did give Test Drive Solar Crown a test during their free play this weekend. I hadn't touched it before, and didn't really know what to expect. I enjoyed my time with it. It was a somewhat fresh take on what else could be out there in arcade racers. And it's really not bad. I put in a few hours that I didn't really have free, but made up, anyhow. Physics and AI are definitely wonky, but workable. Reminds me a lot of the way Grid Legends drives, other than a REALLY annoying tendency to not allow trail braking. It's hard to describe, but it's almost as if the car jumps and rotates the OPPOSITE way you're turning in. It doesn't just plow, it completely defies logic. But so long as I remembered not to trail brake, it was fine for an arcade game. It wasn't janky enough to take away my other enjoyment.

Mostly my time with Test Drive reminded me how spoiled I've gotten by Forza Horizon, though. Every time I think it's past time for an alternative to Horizon, I play a couple of them and remember how good I've got it already.
 
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skazz

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Test Drive Unlimited: Solar Crown was apparently ruined by the poor decisions made about races. Particularly racing opponents and rewards.

Their goal was that every race would be against other players, but since they are lucky to matchmake you with 1 other player when you want to race, you end up with AI. At first the AI is easy, but as you win it gets harder and harder until you stop winning, then it gets easier again. You can't select difficulty, just have to take what it serves up.

As for rewards: I saw loads of complaints from people who found themselves unable to buy the next car they needed, so they started repeating races. No problem for 2-3 repeats. But apparently after 4-5 times racing the same race it would nerf all rewards. Leaving them confused how to earn in game money to pay for the next car.


Between these two gems, I gave up on TDU:SC. I'd originally intended to buy it after a few months once the main bugs were resolved, but it didn't seem worth the frustration.
 

skazz

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I'll be getting EVO. AC was really what got me to buy into sim racing. Did the early access there and played a heck of a lot of it. Never got into ACC since I wasn't too much into the GT3 cars, but I like the Kunos guys and will throw them some $$ to keep things going. (even bought all the DLC even though I never really played it that much).
Something you should know: It looks like ACE won't support modding quite the same as AC did. It looks like Kunos have decided that they will support only mods where the modding team get official licenses for their mod. And they are providing support to modders to get the licensing done. So I guess ACE will have some kind of mod curation system?

No idea how that vision will change moving forward, but it's pretty clear than Kunos of 2025 has enough relationships with license holders not to want to jeopardise that via modding.
 

TK_SVT

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Test Drive Unlimited: Solar Crown was apparently ruined by the poor decisions made about races. Particularly racing opponents and rewards.

Their goal was that every race would be against other players, but since they are lucky to matchmake you with 1 other player when you want to race, you end up with AI. At first the AI is easy, but as you win it gets harder and harder until you stop winning, then it gets easier again. You can't select difficulty, just have to take what it serves up.
I didn't know about the live racing matchmaking. I never saw a live driver in a race. I did see a couple usernames wandering clubs, shops, dealerships and stuff, though. It did pause and give countdowns in some odd places when starting a race, but I figured it was just to mask some loading times or something. I don't even know how it would cope with having another live driver in there, as several of the races you need to win. I did notice that the AI difficulty would rubber band a bit after a few wins or losses, though. It also kept giving harder and harder opponents. It wasn't long before I was giving up 80+ PR (basically looks about the same as Forza PI) to my opponents. And because available upgrades were tied to driver level, I already had my car maxed out. Which, I was bummed that physically I couldn't slap on body kits or stuff. Not sure if there are any in later levels or other vehicles, but that was a letdown. I was hoping to make some ridiculous NFS:Underground style abominations or at least slap on a few gaudy bumpers like Forza lets you. Maybe some can unlock later? I didn't see any sign of it, though.

Also, I was bummed that they have a character generator that gets completely discarded. I made my driver into a totally awesome pig-nosed alien with white hair... Only to have him be reset to the default douchbag looking guy I started from as a base.

As for rewards: I saw loads of complaints from people who found themselves unable to buy the next car they needed, so they started repeating races. No problem for 2-3 repeats. But apparently after 4-5 times racing the same race it would nerf all rewards. Leaving them confused how to earn in game money to pay for the next car.
Yeah, I can definitely see that. Especially if you buy a novelty car early, you may end up needing a small fortune for a different class car that you just don't have. Car prices were wild. I saw as low as like $20k and over $18 mil. And I did see race rewards drop off quickly if you repeat a race. And that was with the bonus for having expert assists settings on.

Between these two gems, I gave up on TDU:SC. I'd originally intended to buy it after a few months once the main bugs were resolved, but it didn't seem worth the frustration.
While I enjoyed my time, I didn't buy it, either. There are too many other things out right now or releasing this summer/fall for me to justify picking TDSC up, too.
 

Uisce Beatha

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TDU: Solar Crown had a big update recently. Probably the biggest one is that they added a solo mode for races with the option to choose the AI skill level, so no more dynamic difficulty changes or waiting in an empty multiplayer lobby before starting a race. The original system is still there though if you choose to use it. They've also added a Quick Restart option during solo races, which I had to use multiple times yesterday during some cross country races after my car careened off the track or missed a checkpoint. Still wish there was a rewind function. 😕

There are Navigation races now, where you plot out your route before hand (by memory), then race without the minimap. I'm not quite familiar enough with the map to be any good at these yet. Also, you can take delivery jobs to drive a car to another location without damaging it. Not sure if that's the only "work" type mission or if there are others.

Anyway, if you can get it on sale, it's probably worth picking up now if you're looking for something open-world and a little different than Forza Horizon.
 

Doomlord_uk

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Does this thread cover Trackmania? Or should I start a thread for it? Don't think I've ever seen one.

Really getting into this game now. I suck donkey balls at it, but I'm getting better at sucking donkeyballs at it. Regularly making the top 500 in the NW of England. Of course, there' s probably only 600 players in the NW of England :) Not a WR in sight of course...

So many questions.
 
Does this thread cover Trackmania? Or should I start a thread for it? Don't think I've ever seen one.

Really getting into this game now. I suck donkey balls at it, but I'm getting better at sucking donkeyballs at it. Regularly making the top 500 in the NW of England. Of course, there' s probably only 600 players in the NW of England :) Not a WR in sight of course...

So many questions.
Long time ago! Still follow the scene now and then, like the new Riolu anonymous 'comeback', Wirtual vids on new world records, cheated record scandals, the TAS craziness, etc. It's pretty amazing what some will go through for basically bragging rights...

But overall, while I was never even remotely good at the game, the fact that you can't control gears but need to somehow need to manage them because they work funky and get you speed boosts or slowdowns, that there's "speed drifts" and I don't know what unrealistic gameplay features... It's really a game of its own which I would hesitate calling 'racing'; it's more just time trials, with basically one car... There's not even throttle or brake control, just on/off... For me Forza was more the 'racing' experience I was looking for hehe

But In a way it's like a throwback to old school games, like NES era, when controllers were 'digital' (no analog stick/controls). Track building was cool too!
 
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Doomlord_uk

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Yeah, I first played about 3 years ago? Found it hard and quickly lost interest (along with every other game at the time...). I'd say more than likely it was Wirtual who pulled me back into it. I love his gaming documentaries on track histories, world record attempts etc. Unlike a lot of youtubers his presentation isn't sensationalist, because his content is usually sensational enough. I honestly find him quite relaxing to listen to as well. Anyway, I'm back into the game and wanna get good at it, but wish I could discuss skills etc with folks and haven't found the right venue yet. Discord does not appeal. Maybe I'll have to head over to Reddit finally... I might actually already have an account there from many many aeons ago, wonder if it still works... I never used the place but may well have registered on it.

I absolutely consider it racing. You have a start, a finish, a clock and a basic directive to get from start to finish in the fastest time possible. After that, it's all good bugs included (if you can use them). As always, I greatly prefer arcade racers over racing sims.

And I do wanna get into track building, but first things first.

Oh, and I also need help getting the older games to run on my PC. All they do is crash on start up. Very frustrating! I'd LOVE to play the original tracks for myself, and honestly think I'd prefer them to the modern deconstructed crazyness of modern maps.a
 

Kilkenny

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With the current Steam Racing Fest sale, is there anything y'all would highly recommend for cheap(er) if I like more sim-like games? I used to really get into the old EA F1 '99-03, Papyrus' IndyCar 1/2 and NASCAR up to 2003, and more recently Project Cars 2.

Thanks.

P.S. For what it's worth, some multiplayer online is good, but I'll generally do more solo driving.
 
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TK_SVT

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With the current Steam Racing Fest sale, is there anything y'all would highly recommend for cheap(er) if I like more sim-like games? I used to really get into the old EA F1 '99-03, Papyrus' IndyCar 1/2 and NASCAR up to 2003, and more recently Project Cars 2.

Thanks.

P.S. For what it's worth, some multiplayer online is good, but I'll generally do more solo driving.

Well, to me, the no brainer response, if you haven't picked it up from earlier in this thread, is the original Assetto Corsa. It's like $5 on sale, and $15 regular. Either is still a bargain. Critics will tell you it is dated. And it is. But it's still my favorite car-on-track driving feel game. And, like old NASCAR Racing Season 2003, it is the king of mods. There's a mod for anything and everything.

Assetto Corsa Competizione is also worth a look, if GT3 cars are interesting to you.

Assetto Corsa EVO is in (very) early access. And is a bit lost in the weeds, it seems. I'm not completely understanding where this title is going, anymore. But even with a lot of unfinished driving and AI issues, it's still got a better feel than a lot of games out there. And it will likely be in development for quite a while, still. I'm just not quite sure where it will come out in the end.

There is no NASCAR game available. NASCAR Heat 4 and 5 were pretty simplistic and primitive, but playable. NASCAR Ignition was a trainwreck that lost support quickly. Neither series is for sale anymore. NASCAR 25 is due in October of this year. It has some hope of being good. It's being developed by a group under the iRacing publishing umbrella. (iRacing, itself, having formed from some of the ashes of Papyrus.)

I don't know of an official Indy car game, either. Several games (Forza Motorsport 2023, rFactor 2, Automobilista 2, etc, have some versions of an Indy car with varying detail and authenticity levels.)

The EA F1 series still isn't bad, either. It's not really my cup of tea, so I can't speak in detail on it, but I've enjoyed my limited time with it.

I know you said more sim-like... But bucking that a bit, one to consider is Wreckfest. It's a folksy grass-roots door-bashing racing game. It's much more simcade than sim. But it has handling that would be considered simulation by earlier standards. And excellent track design. From local speedway ovals, Figure 8's and road courses, through overland and woodland circuits, they're all good. And it's not just a basher. In fact, preserving your car and limiting contact is the way to win.
 
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Got NR2003 loaded and running at 4K 🤣 Ran pretty smoothly. Red MOMO Force works still, too, under Win 11, but I had to download the Win 10 64-bit driver, and turn off Memory Integrity for the driver. Logitech doesn't show a Win 11 driver. Guess they have dropped this old model completely now.

Did some playing around with PCars2, AC, and ACC - each driving an Audi L8 model at Monza. PCars2 seems the easiest to drive (maybe I'm just more used to it? I dunno) and I think I like the "look" better. AC and ACC seem a little foggier for stuff in the distance. And on replays, they each have a big depth-of-field blur and atmospheric/humidity kind of haze off in the distance.

Each was still pretty fun (including NR2003), so I think my driving itch is scratched for a good while now. And I still have F1 2012 and 2019 loaded up but not yet run to try out.

fwiw, here is what AMD Adrenalin was reporting for fps in each of the 3 new games (all on a 60Hz 4K IPS TV that I use as a monitor)

Screenshot 2025-08-07 193251.jpg